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This Attacking Basics Guide will show you couples of basic attack strategies guide for each Town Hall level. If you have any questions or great ideas, feel free to do a comment! Let’s do this guide more and more better!
This guide is from FlyAutumn on Clash of Clans forum. I have decided to post it here with his permission cause I found it useful. Perfect guide for newbies!
Before upgrading your Town Hall and doing attack, you should read the guide Things should do after upgrading Town Hallfirst.
basic-attack-strategies-guide

Town Hall 2 and 3

attacking-basic-townhall-level-2-3
Army composition:
60% of barbarians and 40% of archers is the best army composition in these levels ’cause they are cheap army to produce, so you can have elixir for upgrades.
Attacking:
  1. First Wave: Deploy a half of your barbarians next to the Mortar. You need to take it down first because it can do most damage in the war.
  2. Second Wave: After destroying the mortar, you need to take the Archer Tower down by deploying the rest of the barbarians. Archers will do the final jobs.
General Overall Strategy:
  1. Attack any exposed defenses.
  2. Mortars cannot attack the enemies while they are stand next to them (in the red circle). So you can use barbarians to do this job, ’cause they has a short attack range. They go into the red circle, while archers don’t.
  3. Use archers to destroy all other defenses inside the Walls.

Town Hall 4

There are two options of army composition for this level of Town Hall (80 housing places for example):
  • 31 Barbarians, 20 Archers, 5 Giants and 2 Wall Breakers.
  • 60% Barbarians and Archer is the rest.
I recommend using the second option if you are new TH4 and have not upgraded your camps yet.
Attacking:
attacking-basic-townhall-level-4
Using Giants and Wall BreakersThe difference between attacking as a TH 4 versus a TH 2 or 3 is that you have more housing space. This means… giants and wall breakers! Now, you might be wondering: why shouldn’t I use giants and wall breakers as a TH 3? Well, you do UNLOCK them at TH 3, but that doesn’t mean you should use them. A good army usually has a good amount of barbarians and archers to form the second and third waves of attack, and if you use the giants then, you have to sacrifice the number of barbarians and archer that you use.
How to Deploy Giants and Wall Breakers (First Wave)I recommend using giants and wall breakers as part of your first wave. Giants specifically target defenses, and you should deploy them near a mortar if it is near the outside of the base. But wait! What if the mortar is enclosed by walls? Then what? Well, that’s where the wall breakers come in. The process:
  • Deploy giants near mortar [black dot], or whatever defense you chose.
  • Once the giants start attacking the walls, deploy one wall breaker. If the wall breaker doesn’t break through the wall or gets killed, deploy the other wall breaker. (This is why you have two).

WHY?

The giants serve as a “shield” for the wall breakers. Since the defenses will target the closest troop, your giants will take the fire (it’s okay, they have high hit points). 

Deploying Barbarians and Archers (Second and Third Waves)
Now that the mortar and/or some other defenses have been (hopefully) taken care of, you can deploy your archers and barbarians.
  • First, check to see if there are any buildings in the corners. If there are, deploy one barbarian to each of them.
  • Deploy the rest of your barbarians in an arc around any buildings that aren’t enclosed by walls [blue arc and blue dots]. Follow up with archers if there are A LOT of buildings (over 50% of the base).
  • If you HAVE taken out the mortar, deploy your archers in CLUSTERS near the other defenses [red dot]. Archers can shot over the walls, and cannons and archer towers can only target one troop at a time.
  • If you HAVEN’T taken out the mortar, deploy your archer in a LINE in front of the defenses. Since mortars deal splash damage, which is damage to all the troops in one area, a line of archers with make it so it takes longer for your troops to be wiped out.

Clan Castle Troops: How To Deal With Them
So how about them clan castle troops?
Sometimes when you’re attacking, you come across troops in the clan castle that defend your enemy’s village. The troops often come out and wreak havoc on your army – oh no! Here’s how to combat that:

Option 1:
  1. Set one troop down (barbarians work well) by the clan castle. If there are troops in the clan castle, they will come out and attack your barbarian. (If there aren’t any, proceed with your normal attack plan.)
  2. Next, lure the clan troops away from the base by deploying barbarians farther away from the base.
  3. Once all the clan castle troops are out of the range of the defenses, surround them with barbarians.
    NOTE: if there are air troops, for example, balloons, you will need to deploy archers instead of barbarians.
Option 2:
  1. If you are TH 5 or above, you have another choice.
  2. The first step is the same: use a barbarian to figure out if there are troops inside the clan castle.
  3. Then, drop a lightning spell (unlocked with level 1 spell factory) on the clan castle troops. This should take out most, if not all of them. If any troops remain, use barbarians to take care of them.

Town Hall 5

Assumes that you have 135 housing spaces:
  • Option 1: 60% Barbarians and 40% Archers.
  • Option 2: 40 Archers, 54 Barbarians, 7 Giants and 3 Wall Breakers.
If you are trying to get loot or trophies, I recommend using option one. If you are attacking in a clan war, or aren’t going for loot or trophies, I recommend using option two.
attacking-basic-townhall-level-5
Attacking:
  1. First Wave: Deploy your giants, then wall breakers as close to the mortar as you can get [black dot]. Since wall breakers will attack the nearest enclosed wall [shown by black arrows], make sure that you don’t deploy all of them at the same time.
  2. Second Wave: Deploy your archers along the elixir collectors and army camps [blue arcs]. Back up your archer attack with about seven barbarians to each side.
  3. Third Wave: Split your remaining barbarians between the clan castle and army barracks and the gold mines [red dots].
Additional strategies and notes:
  1. Attacking enclosed defenses (i.e. mortars, archer towers, cannons, etc.)
  2. If it is on the first layer of the base (by this I mean that it is on the outside, but enclosed by walls), use the giant / wall breaker deployment strategy outlined in the TH 4 section.
  3. If it is on the second+ layer of the base, you have two options.
  4. Use the giant and wall breaker strategy
  5. Use a lightning spell first (this can damage a mortar to 1/2 or 3/4 of its hit points), then follow up with your giants and wall breakers.
Spells:
At TH 5, you unlock the lightning spell. My thoughts on it: 
I’m not really a huge fan, unless it involves zapping clan castle troops because It cost a bit of elixir, and it doesn’t really do enough damage to be “worth it” for me.
I do know that some people really like to use lightning spells, especially at lower levels. If you use them, I recommend saving them for clan wars. They help to give that little bit of extra damage you need to get more stars on an attack.

Town Hall 6

Assumes that you have 150 housing spaces:
  • Option 1: 40% archers and 50% barbarians.
  • Option 2: 1 Healer, 3 Wall Breakers, 40 Archers, 50 Barbarians and 8 Giants.Optional: 2 Healing Spells.
Healing Spell is optional but I strong recommend you to use it whenever you attack find a well-loot village. The second option is better in Clan Wars. I always use the option 1 in normal raiding because it costs not much elixir for training troops.
attacking-basic-townhall-level-6
Attacking:
  1. Deploy 1-3 barbarians to set off suspected traps and bombs. Deploy one barbarian for each builder if they are in the corners and deploy 10 archers by the exposed archer tower.
  2. Deploy 2 Giants at the blue dot, which is the nearest to the mortar then deplay 1-2 Wall Breakers to destroy the walls. Once the wall has been downed, deploy two more Giants. You can use the Healing Spell now for your Giants.
  3. Deploy 10 archers along each blue line. Deploy 10 archers near the Air Defense (black dot) then deploy your Healer once the Air Defense has been destroyed. Deploy 4 more Giants for the remaining red dot Mortar and use Wall Breakers for breaking the walls.
  4. Deploy half of your barbarians along each green line.

Basic Attack Strategies Guide

This Attacking Basics Guide will show you couples of basic attack strategies guide for each Town Hall level. If you have any questions or great ideas, feel free to do a comment! Let’s do this guide more and more better!
This guide is from FlyAutumn on Clash of Clans forum. I have decided to post it here with his permission cause I found it useful. Perfect guide for newbies!
Before upgrading your Town Hall and doing attack, you should read the guide Things should do after upgrading Town Hallfirst.
basic-attack-strategies-guide

Town Hall 2 and 3

attacking-basic-townhall-level-2-3
Army composition:
60% of barbarians and 40% of archers is the best army composition in these levels ’cause they are cheap army to produce, so you can have elixir for upgrades.
Attacking:
  1. First Wave: Deploy a half of your barbarians next to the Mortar. You need to take it down first because it can do most damage in the war.
  2. Second Wave: After destroying the mortar, you need to take the Archer Tower down by deploying the rest of the barbarians. Archers will do the final jobs.
General Overall Strategy:
  1. Attack any exposed defenses.
  2. Mortars cannot attack the enemies while they are stand next to them (in the red circle). So you can use barbarians to do this job, ’cause they has a short attack range. They go into the red circle, while archers don’t.
  3. Use archers to destroy all other defenses inside the Walls.

Town Hall 4

There are two options of army composition for this level of Town Hall (80 housing places for example):
  • 31 Barbarians, 20 Archers, 5 Giants and 2 Wall Breakers.
  • 60% Barbarians and Archer is the rest.
I recommend using the second option if you are new TH4 and have not upgraded your camps yet.
Attacking:
attacking-basic-townhall-level-4
Using Giants and Wall BreakersThe difference between attacking as a TH 4 versus a TH 2 or 3 is that you have more housing space. This means… giants and wall breakers! Now, you might be wondering: why shouldn’t I use giants and wall breakers as a TH 3? Well, you do UNLOCK them at TH 3, but that doesn’t mean you should use them. A good army usually has a good amount of barbarians and archers to form the second and third waves of attack, and if you use the giants then, you have to sacrifice the number of barbarians and archer that you use.
How to Deploy Giants and Wall Breakers (First Wave)I recommend using giants and wall breakers as part of your first wave. Giants specifically target defenses, and you should deploy them near a mortar if it is near the outside of the base. But wait! What if the mortar is enclosed by walls? Then what? Well, that’s where the wall breakers come in. The process:
  • Deploy giants near mortar [black dot], or whatever defense you chose.
  • Once the giants start attacking the walls, deploy one wall breaker. If the wall breaker doesn’t break through the wall or gets killed, deploy the other wall breaker. (This is why you have two).

WHY?

The giants serve as a “shield” for the wall breakers. Since the defenses will target the closest troop, your giants will take the fire (it’s okay, they have high hit points). 

Deploying Barbarians and Archers (Second and Third Waves)
Now that the mortar and/or some other defenses have been (hopefully) taken care of, you can deploy your archers and barbarians.
  • First, check to see if there are any buildings in the corners. If there are, deploy one barbarian to each of them.
  • Deploy the rest of your barbarians in an arc around any buildings that aren’t enclosed by walls [blue arc and blue dots]. Follow up with archers if there are A LOT of buildings (over 50% of the base).
  • If you HAVE taken out the mortar, deploy your archers in CLUSTERS near the other defenses [red dot]. Archers can shot over the walls, and cannons and archer towers can only target one troop at a time.
  • If you HAVEN’T taken out the mortar, deploy your archer in a LINE in front of the defenses. Since mortars deal splash damage, which is damage to all the troops in one area, a line of archers with make it so it takes longer for your troops to be wiped out.

Clan Castle Troops: How To Deal With Them
So how about them clan castle troops?
Sometimes when you’re attacking, you come across troops in the clan castle that defend your enemy’s village. The troops often come out and wreak havoc on your army – oh no! Here’s how to combat that:

Option 1:
  1. Set one troop down (barbarians work well) by the clan castle. If there are troops in the clan castle, they will come out and attack your barbarian. (If there aren’t any, proceed with your normal attack plan.)
  2. Next, lure the clan troops away from the base by deploying barbarians farther away from the base.
  3. Once all the clan castle troops are out of the range of the defenses, surround them with barbarians.
    NOTE: if there are air troops, for example, balloons, you will need to deploy archers instead of barbarians.
Option 2:
  1. If you are TH 5 or above, you have another choice.
  2. The first step is the same: use a barbarian to figure out if there are troops inside the clan castle.
  3. Then, drop a lightning spell (unlocked with level 1 spell factory) on the clan castle troops. This should take out most, if not all of them. If any troops remain, use barbarians to take care of them.

Town Hall 5

Assumes that you have 135 housing spaces:
  • Option 1: 60% Barbarians and 40% Archers.
  • Option 2: 40 Archers, 54 Barbarians, 7 Giants and 3 Wall Breakers.
If you are trying to get loot or trophies, I recommend using option one. If you are attacking in a clan war, or aren’t going for loot or trophies, I recommend using option two.
attacking-basic-townhall-level-5
Attacking:
  1. First Wave: Deploy your giants, then wall breakers as close to the mortar as you can get [black dot]. Since wall breakers will attack the nearest enclosed wall [shown by black arrows], make sure that you don’t deploy all of them at the same time.
  2. Second Wave: Deploy your archers along the elixir collectors and army camps [blue arcs]. Back up your archer attack with about seven barbarians to each side.
  3. Third Wave: Split your remaining barbarians between the clan castle and army barracks and the gold mines [red dots].
Additional strategies and notes:
  1. Attacking enclosed defenses (i.e. mortars, archer towers, cannons, etc.)
  2. If it is on the first layer of the base (by this I mean that it is on the outside, but enclosed by walls), use the giant / wall breaker deployment strategy outlined in the TH 4 section.
  3. If it is on the second+ layer of the base, you have two options.
  4. Use the giant and wall breaker strategy
  5. Use a lightning spell first (this can damage a mortar to 1/2 or 3/4 of its hit points), then follow up with your giants and wall breakers.
Spells:
At TH 5, you unlock the lightning spell. My thoughts on it: 
I’m not really a huge fan, unless it involves zapping clan castle troops because It cost a bit of elixir, and it doesn’t really do enough damage to be “worth it” for me.
I do know that some people really like to use lightning spells, especially at lower levels. If you use them, I recommend saving them for clan wars. They help to give that little bit of extra damage you need to get more stars on an attack.

Town Hall 6

Assumes that you have 150 housing spaces:
  • Option 1: 40% archers and 50% barbarians.
  • Option 2: 1 Healer, 3 Wall Breakers, 40 Archers, 50 Barbarians and 8 Giants.Optional: 2 Healing Spells.
Healing Spell is optional but I strong recommend you to use it whenever you attack find a well-loot village. The second option is better in Clan Wars. I always use the option 1 in normal raiding because it costs not much elixir for training troops.
attacking-basic-townhall-level-6
Attacking:
  1. Deploy 1-3 barbarians to set off suspected traps and bombs. Deploy one barbarian for each builder if they are in the corners and deploy 10 archers by the exposed archer tower.
  2. Deploy 2 Giants at the blue dot, which is the nearest to the mortar then deplay 1-2 Wall Breakers to destroy the walls. Once the wall has been downed, deploy two more Giants. You can use the Healing Spell now for your Giants.
  3. Deploy 10 archers along each blue line. Deploy 10 archers near the Air Defense (black dot) then deploy your Healer once the Air Defense has been destroyed. Deploy 4 more Giants for the remaining red dot Mortar and use Wall Breakers for breaking the walls.
  4. Deploy half of your barbarians along each green line.

This smart strategy is from DanIsHere on Clash of Clans Reddit sub. I’ve found that it’s awesome and decided to post it here for all you guys. I always save my King and Queen for the last attack once all my army has died. But after reading this guide, I’ve had new strategy to play!
So the failure began when…
mass-dragon-attack-with-barbarian-king-strategy-1As you can see, I did two mistakes are poorly deploying dragons and deploying theBarbarian King just for a little benefit.
mass-dragon-attack-with-barbarian-king-strategy-2
One dragon is not the end of the world, but three dragons doing laps is the major problem. Two dragons for Town Hall is not enough! After this raid, I just had one-star. And It could be three-star if I had put three dragons on the Town Hall. But I want three-star. I know that we all have had this happen, and I have a new plan!

Mass Dragon Attack with Barbarian King Plan

mass-dragon-attack-with-barbarian-king-strategy-3
As you can see in the above screenshot, this was my mass drag attack plan. Deploy the first waves to destroy all the collectors and deploys the rest for the last jobs. Perfect plan, it would be three-star raid!
But I had miss-clicked and deployed my dragons too close to the gold mine:
mass-dragon-attack-with-barbarian-king-strategy-4
Next, I placed the Barbarian King far from the path of the dragons, far enough so that he could destroy the building before the dragons came and got it:
mass-dragon-attack-with-barbarian-king-strategy-5
After this step, my dragons turned back to inside the base. These are the two dragons that were redirected and protected the main body of dragons from the clan castle balloons:
mass-dragon-attack-with-barbarian-king-strategy-6mass-dragon-attack-with-barbarian-king-strategy-7
And this’s what I got:
mass-dragon-attack-with-barbarian-king-strategy-8
This is really a pretty smart strategy in Clash of Clans! After posting this plan to cocland, I have tested it couples of times and they worked! One of the best raid strategy that I’ve seen!

Mass Dragon Attack with Barbarian King Strategy

This smart strategy is from DanIsHere on Clash of Clans Reddit sub. I’ve found that it’s awesome and decided to post it here for all you guys. I always save my King and Queen for the last attack once all my army has died. But after reading this guide, I’ve had new strategy to play!
So the failure began when…
mass-dragon-attack-with-barbarian-king-strategy-1As you can see, I did two mistakes are poorly deploying dragons and deploying theBarbarian King just for a little benefit.
mass-dragon-attack-with-barbarian-king-strategy-2
One dragon is not the end of the world, but three dragons doing laps is the major problem. Two dragons for Town Hall is not enough! After this raid, I just had one-star. And It could be three-star if I had put three dragons on the Town Hall. But I want three-star. I know that we all have had this happen, and I have a new plan!

Mass Dragon Attack with Barbarian King Plan

mass-dragon-attack-with-barbarian-king-strategy-3
As you can see in the above screenshot, this was my mass drag attack plan. Deploy the first waves to destroy all the collectors and deploys the rest for the last jobs. Perfect plan, it would be three-star raid!
But I had miss-clicked and deployed my dragons too close to the gold mine:
mass-dragon-attack-with-barbarian-king-strategy-4
Next, I placed the Barbarian King far from the path of the dragons, far enough so that he could destroy the building before the dragons came and got it:
mass-dragon-attack-with-barbarian-king-strategy-5
After this step, my dragons turned back to inside the base. These are the two dragons that were redirected and protected the main body of dragons from the clan castle balloons:
mass-dragon-attack-with-barbarian-king-strategy-6mass-dragon-attack-with-barbarian-king-strategy-7
And this’s what I got:
mass-dragon-attack-with-barbarian-king-strategy-8
This is really a pretty smart strategy in Clash of Clans! After posting this plan to cocland, I have tested it couples of times and they worked! One of the best raid strategy that I’ve seen!

Dictionary/Thesaurus
Terminology and Reference Thread


Contents
- Buildings
- Resources
- Troops
- Spells
- Special Limited Traps
- Army Compositions
- War Terms
- Base Designing Terms
- Technical Terms
- Other


Hey guys, I've realized that many people are often confused with the slang and abbreviations used in-game. So I took the initiative to create a detailed mini-dictionary and thesaurus for all the people who don't understand the weird lingo sometimes used in the clan chat and global.

It is recommended to use the search function (Ctrl+F or ⌘+F) to find your desired definition or synonym.

Buildings

  • Army Camp- AC, camps, army, troops
  • Barracks- racks, rax, brax
  • Dark Barracks- DB, Dark racks, dark rax
  • Laboratory- Lab, research
  • Spell Factory- SF, factory
  • Dark Spell Factory- DF factory, DSF
  • Barbarian King- BK, king, BKing, Burger King
  • Archer Queen- AQ, queen, AQueen,
  • Town Hall- TH, hall
  • Clan Castle- CC, castle
  • Cannon- N/A
  • Archer Tower- AT, Arch Tower
  • Mortar- AoE
  • Air Defense- AD
  • Wizard Tower- WT, wiz tower, AoE, Mage
  • Hidden Tesla- HT, tesla
  • X-Bow- bow, XB, crossbow
  • Inferno Tower- IT, inferno, discoes
  • Air Sweeper- AS, sweeper, leaf blower, hair dryer, blower
  • Walls
    • Level 1- wood
    • Level 2- stone
    • Level 3- stone
    • Level 4- grey
    • Level 5- gold
    • Level 6- crystal, pink
    • Level 7- dark crystal, purple
    • Level 8- skulls
    • Level 9- legoes
    • Level 10- lavas
    • Level 11- magma, OJ. Previously known as zaps
  • Traps- N/A
    • Bomb- small bomb
    • Giant Bomb- GB, gbomb
      • Double Giant Bomb- DBG, DGiB
    • Spring Trap- ST, spring
    • Air Bomb- AB, abomb
    • Seeking Air Mine- SAM, seeking
    • Skeleton Trap- Skele trap
  • Gold Mine- GM, mine
  • Elixir Collector- EC, collector, pumps, stills
  • Elixir Storage- ES, lix storage, store
  • Gold Storage- GS, gold store
  • Dark Elixir Storage- DES, DE store
  • Dark Elixir Drill- DED, drill
  • Builder's Hut- hut, builder,


Resources

  • Gold- money, coins
  • Elixir- Elix, lix, mana, wine, purple, pink
  • Dark Elixir- DE, Delixir, pepsi, dark
  • Gems- gemmies, diamonds, jewels, etc.


Troops

  • Barbarian- barb, barbie
  • Archer- arch
  • Goblin- gob,
  • Giant- tank, Gi (used in army comp names)
  • Wall Breaker- WB, breaker, suicide bomber
  • Balloon- bloon, loon
  • Wizard- wiz, wizzie, mage
  • Healer-angel
  • Dragon-drag, draggies, birds
  • P.E.K.K.A- pekkies, [abbreviation of player choice]
  • Minion- minnies, nion (used in army comp names)
  • Hog Rider- HR, hogs, pigs, bacon, Mr T.
  • Valkyrie- valkies, valks, axe woman, whirlwind
  • Golem- gol, , boulder, Go (used in army comp names)
    • Golemite- gmite, mite
  • Witch- resurrector, necromancer, Wi (used in army comp names)
    • Skeleton- skels
  • Lava Hound- Hound, hotdog, dog

    • Lava Pups- puppies, pups,


Spells

  • Lightning Spell- LS, lightning, zap
  • Healing Spell- HS, heal
  • Rage Spell- RS, rage
  • Jump Spell- JS, jump
  • Freeze Spell- FS, freeze
  • Poison Spell- PS, poison
  • Earthquake Spell- EQ, quake
  • Haste Spell- HS, haste


Special Limited Traps/Spells

  • Santa's Surprise- S.S, santa, THKO, santa's zap
  • Santa Strike, S.S, santa, strike
  • Pumpkin Bomb- Jack-O-Lantern, pumpkin
  • Halloween Headstone- Headstone


Army Compositions and attacking terms and slang 

  • Rush- single group of a single troop, usually Tier 1 troops
  • Raid- when you attack another person's village, or the Single Player Campaign
  • Meat Shield- a unit used to soak up damage, usually Giants, Barbarians, Hog Riders or Golems, to distract enemy defenses
  • BAM- Barbarian Archer Minion rush
  • BARCH- Barbarian Archer rush, also known as BArch
  • WAG- Traditional Archer-Giant combination with Wall Breakers
  • GoWiPE- Golem Wizard PEKKA heavy composition
  • GiWiPE- A cheaper version of GoWiPE with Golems being replaced with Giants
  • GoWiWi- Golem Wizard Witch heavy composition
  • GiWiWi- A cheaper version of GoWiWi with Golems being replaced with Giant
  • GoVaPE- Golem Valkyrie PEKKA heavy army composition
  • GiWiVa- Giants, Wizards and Valkyrie composition
  • GiVaPe - a Giant, Valkyrie, PEKKA heavy composition
  • Valkyrie Tornado - A Giant, Valkyrie, Healer heavy composition
  • GoWiVaWiPe - Uses Golems, Witches, Wizards, Valkyrie and PEKKA - composition that Unity Sharp used in forum elite.
  • ArBarWitch- Archer Barbarian Witch composition
  • GoWiVa - a Golem, Valkyrie, Witch heavy composition
  • Balloonion- Balloons and Minion mass attack, also known as loonion or miniball
  • GoViz- Golem, Wizard Valkyrie heavy army composition
  • DRAGWiPE- Dragons, Wizards and PEKKA heavy attack
  • Dragloonion- Dragon, Balloon and Minion air raid
  • Dragoon- Dragon Balloon army composition
  • Lavaloonion- Lava Hounds, Balloons (shorted as 'Loons) and Minions pushing comp
  • Quatrolavaloon/Pentalavaloon- Lavaloon including 4/5 Lava Hounds, a more heavy set up.
  • HoLoWiWi- Hog Riders, Balloons (shortened as 'Loons') , Wizard and Witch heavy army composition
  • Superqueen- a queen aided by multiple healers primarily used for farming Dark Elixir.
  • Miniwall- a joke army composition consisting of minions and wall breakers popularized by Daddy
  • AMin- Archer Minion attack
  • GARCH- Goblin Archer farming attack / also known as Giant Archer attack
  • Priestess/Emperor- A Hero aided and healed by Healers and Healing Spells
  • Air raid- a complete raid using mostly air troops
  • Sniping- attacking a specific building, usually the Town Hall or a resource building for either farming or trophy hunting purposes
  • BAG- Barbarian Archer Goblin attack
  • BAGi- Barbarian Archer Giant attack
  • Noah's Ark- Using 2 of every troop except Golems and Lava Hounds where only one is used
  • Giant-Healer combo- using a Healer, many Giants and other troops of the players choice attack. Also known as GHealer
  • Picking- attacking buildings outside of any defenses range, usually with archers or wizards
  • Lure- to draw either a Hero or Clan Castle troops to a place outside of any defenses and defeat it with troops
  • sub 200- dropping trophies to stay below 200 trophies to attack players with minimal troops, which usually is done within long periods of playing
  • sub 100- dropping trophies to stay below 100 trophies to attack players with minimal troops, which usually is done within long periods of playing. Very similar to sub 200 but is rumored to have better loot
  • Wi- Slang used in army composition names which means Wizard or Witches, which also applies to to other troop names such as Gi, Ba, Ho, Lo, etc.
  • Spam/swarm- to mass deploy troops to overwhelm defenses.
  • Tank- using troops to distract defenses


War Terms

  • Weight- the defensive capability of a player, which is used to calculate war matchups. Certain buildings contain a higher weight than others such as Infernoes and X-Bows.
  • Shattered- an attack which is split into separate groups.
  • Surgical Strike- an attack requiring precise deployment of troops.
  • Under Attack- UA
  • Mirror- the enemy team's player with the same ranking as yourself.
  • Wave- a group of troops sent in timed deployments
  • Clean up- Re-attacking previously attacked bases for further stars
  • Cold Blooded- The use of 1 Golem to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Shattered- The use of 2 Golems to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Stoned- The use of 3 Golems to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Brimstone- The use of 5 Golems; not necessarily used to specifically kill the Archer Queen and/or Clan Castle troops.
  • Freakshow- The use of 6 or more Golems; not necessarily used to specifically kill the Archer Queen and/or Clan Castle troops.
  • Hocus Pocus: Mass Witch attack, used in wars and high-level gameplay.
  • Needle- The use of 10 or less balloons.
  • Swarm- The use of 11 or more balloons.
  • .5- a strategy of upgrading a a players Town Hall and upgrading purely offense and using leftover resources for walls and Hero upgrades. This is to decrease the 'weight' of a player in war and to match up with lower mirror. For on example, a Town Hall 8.5 will be paired up with a regular Town Hall 8 except the 8.5 will have the offensive advantage. Confirmed to barely work post match making update under certain circumstances.
  • Ambush war- creating/modifying a current clan to match TH levels/weight of another clan to war with them. Requires a lot of preparation and is very difficult to have a successful ambush.
  • Kill Squad - troops used to kill enemy clan castle troops and aid in destroying buildings after defense targeting troops.
  • 223- a CC request that means 2 witches, 2 wizards and 3 archers. Used by TH10 Clan Castles
  • 111- a CC request that means 1 golem, 1 wizard and 1 archers. Used by TH10 Clan Castles
  • 212- a CC request that means 2 witches, 1 wizard and 2 barbarians or archers. Used by TH9 Clan Castles


Base names, terms and techniques

  • Corner-a poor base used by beginners by using a corner to build a base, with up to 2 sides unprotected
  • Egg- a base surrounded by many layers of walls
  • Packed- a base with nearly or all buildings inside usually a single layer of walls
  • Split- a base that is separated into 2 mini-bases
  • Pocketed- a base with 'pockets' that house more than one building per capsule
  • Spiral- a base that spirals around usually in rotational symmetry
  • Ring- a base which has a 'ring' layer which leads melee troops in a large circle to divert them from ranged troops
  • Bulkhead- a base that has most buildings surrounded by a layer of walls with uses up many walls during the process
  • Variant- a base that is inspired or based from another design- usually for different levels of Town Halls.
  • Vault- a base with most or all valuables in a single compartment usually heavily surrounded by defenses.
  • Core- the center and usually most important part of a base.
  • Black Hole- a base which has a large spawn point in the middle of the base to lure attackers to attack from there, usually bombarded with traps and covered with splash damaging buildings
  • Labyrinth- a base with a unique wall structure creating multiple intentional gaps which are used to cleverly manipulate troop AI supported with the use of traps and sieves.
  • X-Core- a base with an X-shaped design as it's core.
  • Spiking- an old and now extinct method used to place dud walls that protrude of of the main base to fool Wall Breakers
  • T-junction- Walls positioned in a T shape, allowing three way access to different compartments.
  • L-junction- Walls positioned in a L shape, allowing one way access to different compartments.
  • X-junction- Walls positioned in a X shape, allowing four way access to different compartments. Considered one of the most important part of a wall
  • Compartment- a section of a base with a minimum of one building inside it
  • Funnelling- having an intentional gap so troops, usually Giants, will automatically go through the gap and get spring trapped
  • Farmer- a player who does not care about trophies but rather for loot
  • Trophy Hunter- a player who does not care about loot but rather for trophies
  • Hybrid- A player who cares for both trophies and loot
  • Cornering- having buildings at the corner of a village, usually to prevent attackers from getting 100% on their raid
  • Anti- a base designed specifically to repel a certain troop/army composition
  • Forcing- pushing back the minimal spawn point with buildings to buy extra time for defenses to attack enemy troops
  • Collector/abandoned bases- a base which has not been logged onto for an extended period of time and has been attacked multiple times removing most or all of the loot in the storages and leaving a large uncollected portion of loot in the collectors. Highly favored by farmers due to the minimal amount of work needed to obtain the substantial amount of loot. Also known as dead bases.
  • Coreless/Open core- A typical core that is not completely sealed up and with multiple gaps and pathways leading towards it.


Technical terms

  • DPS- Damage Per Second
  • DPA- Damage Per Attack
  • HP- Hitpoints, health
  • Space- housing space of a specific troop
  • Tile- the in-game form of measuring resembling a square meter, used to measure the size of buildings, range of defensive buildings, etc.


Other

  • Clan Wars- CW, war
  • Clan- guild, group, club
  • Hoppers- roamers, leechers, selfopper, destroyers, jumpers. A person who 'hops' from clan to clan for various reasons.
  • Advertising Hopper- a person who hops from clan to clan to advertise.
  • Leader- boss, chief, head
  • Co-Leader- co, second-in-command
  • Elder- senior
  • Member- norm
  • Feeder- a clan who 'feeds' another clan members while training lower-levelled players to match the requirements of that specific clan
  • Trophies- cups
  • Decorations- Decos, rocks, trees, gem boxes, etc.
  • League- division, bronze, silver, gold, crystal, masters, champion,
  • Rushing- majorly prematurely upgrading a Town Hall before maxing out everything
  • Premmie- Someone who upgrades their townhall straight away without maxing farming troops/troops in general
  • Max- to upgrade everything or mostly everything to the specific TH upgrading cap
  • Gemming- using gems to speed up the process of upgrading
  • Global- hell, TheyWhoMustNotBeNamed
  • Mini- a secondary account usually by players on another device, also known as an alt
  • GG- Gold Grab achievement
  • HH- Heroic Heist achievement
  • EE- Elixir Escapade achievement
  • FiN- Friend in Need achievement
  • Clash of Clans- CoC, Clash
  • Zapping- placing lightning spells on a Dark Elixir Storage.
  • X-Mas Tree- Christmas tree
  • Season- the cycle of two weeks where at the end of one donation counts, leagues and top clan leader boards are reset.
  • Comp- short term for Army Composition
  • Spy- a person who joins a enemy's clan in order to obtain trap and tesla locations
  • Design Virgin- a person who has not posted or showcased any base designs
  • Flying Solo/Loner- a player who prefers to be clanless

Clash of Clans Dictionary and Thesaurus

Dictionary/Thesaurus
Terminology and Reference Thread


Contents
- Buildings
- Resources
- Troops
- Spells
- Special Limited Traps
- Army Compositions
- War Terms
- Base Designing Terms
- Technical Terms
- Other


Hey guys, I've realized that many people are often confused with the slang and abbreviations used in-game. So I took the initiative to create a detailed mini-dictionary and thesaurus for all the people who don't understand the weird lingo sometimes used in the clan chat and global.

It is recommended to use the search function (Ctrl+F or ⌘+F) to find your desired definition or synonym.

Buildings

  • Army Camp- AC, camps, army, troops
  • Barracks- racks, rax, brax
  • Dark Barracks- DB, Dark racks, dark rax
  • Laboratory- Lab, research
  • Spell Factory- SF, factory
  • Dark Spell Factory- DF factory, DSF
  • Barbarian King- BK, king, BKing, Burger King
  • Archer Queen- AQ, queen, AQueen,
  • Town Hall- TH, hall
  • Clan Castle- CC, castle
  • Cannon- N/A
  • Archer Tower- AT, Arch Tower
  • Mortar- AoE
  • Air Defense- AD
  • Wizard Tower- WT, wiz tower, AoE, Mage
  • Hidden Tesla- HT, tesla
  • X-Bow- bow, XB, crossbow
  • Inferno Tower- IT, inferno, discoes
  • Air Sweeper- AS, sweeper, leaf blower, hair dryer, blower
  • Walls
    • Level 1- wood
    • Level 2- stone
    • Level 3- stone
    • Level 4- grey
    • Level 5- gold
    • Level 6- crystal, pink
    • Level 7- dark crystal, purple
    • Level 8- skulls
    • Level 9- legoes
    • Level 10- lavas
    • Level 11- magma, OJ. Previously known as zaps
  • Traps- N/A
    • Bomb- small bomb
    • Giant Bomb- GB, gbomb
      • Double Giant Bomb- DBG, DGiB
    • Spring Trap- ST, spring
    • Air Bomb- AB, abomb
    • Seeking Air Mine- SAM, seeking
    • Skeleton Trap- Skele trap
  • Gold Mine- GM, mine
  • Elixir Collector- EC, collector, pumps, stills
  • Elixir Storage- ES, lix storage, store
  • Gold Storage- GS, gold store
  • Dark Elixir Storage- DES, DE store
  • Dark Elixir Drill- DED, drill
  • Builder's Hut- hut, builder,


Resources

  • Gold- money, coins
  • Elixir- Elix, lix, mana, wine, purple, pink
  • Dark Elixir- DE, Delixir, pepsi, dark
  • Gems- gemmies, diamonds, jewels, etc.


Troops

  • Barbarian- barb, barbie
  • Archer- arch
  • Goblin- gob,
  • Giant- tank, Gi (used in army comp names)
  • Wall Breaker- WB, breaker, suicide bomber
  • Balloon- bloon, loon
  • Wizard- wiz, wizzie, mage
  • Healer-angel
  • Dragon-drag, draggies, birds
  • P.E.K.K.A- pekkies, [abbreviation of player choice]
  • Minion- minnies, nion (used in army comp names)
  • Hog Rider- HR, hogs, pigs, bacon, Mr T.
  • Valkyrie- valkies, valks, axe woman, whirlwind
  • Golem- gol, , boulder, Go (used in army comp names)
    • Golemite- gmite, mite
  • Witch- resurrector, necromancer, Wi (used in army comp names)
    • Skeleton- skels
  • Lava Hound- Hound, hotdog, dog

    • Lava Pups- puppies, pups,


Spells

  • Lightning Spell- LS, lightning, zap
  • Healing Spell- HS, heal
  • Rage Spell- RS, rage
  • Jump Spell- JS, jump
  • Freeze Spell- FS, freeze
  • Poison Spell- PS, poison
  • Earthquake Spell- EQ, quake
  • Haste Spell- HS, haste


Special Limited Traps/Spells

  • Santa's Surprise- S.S, santa, THKO, santa's zap
  • Santa Strike, S.S, santa, strike
  • Pumpkin Bomb- Jack-O-Lantern, pumpkin
  • Halloween Headstone- Headstone


Army Compositions and attacking terms and slang 

  • Rush- single group of a single troop, usually Tier 1 troops
  • Raid- when you attack another person's village, or the Single Player Campaign
  • Meat Shield- a unit used to soak up damage, usually Giants, Barbarians, Hog Riders or Golems, to distract enemy defenses
  • BAM- Barbarian Archer Minion rush
  • BARCH- Barbarian Archer rush, also known as BArch
  • WAG- Traditional Archer-Giant combination with Wall Breakers
  • GoWiPE- Golem Wizard PEKKA heavy composition
  • GiWiPE- A cheaper version of GoWiPE with Golems being replaced with Giants
  • GoWiWi- Golem Wizard Witch heavy composition
  • GiWiWi- A cheaper version of GoWiWi with Golems being replaced with Giant
  • GoVaPE- Golem Valkyrie PEKKA heavy army composition
  • GiWiVa- Giants, Wizards and Valkyrie composition
  • GiVaPe - a Giant, Valkyrie, PEKKA heavy composition
  • Valkyrie Tornado - A Giant, Valkyrie, Healer heavy composition
  • GoWiVaWiPe - Uses Golems, Witches, Wizards, Valkyrie and PEKKA - composition that Unity Sharp used in forum elite.
  • ArBarWitch- Archer Barbarian Witch composition
  • GoWiVa - a Golem, Valkyrie, Witch heavy composition
  • Balloonion- Balloons and Minion mass attack, also known as loonion or miniball
  • GoViz- Golem, Wizard Valkyrie heavy army composition
  • DRAGWiPE- Dragons, Wizards and PEKKA heavy attack
  • Dragloonion- Dragon, Balloon and Minion air raid
  • Dragoon- Dragon Balloon army composition
  • Lavaloonion- Lava Hounds, Balloons (shorted as 'Loons) and Minions pushing comp
  • Quatrolavaloon/Pentalavaloon- Lavaloon including 4/5 Lava Hounds, a more heavy set up.
  • HoLoWiWi- Hog Riders, Balloons (shortened as 'Loons') , Wizard and Witch heavy army composition
  • Superqueen- a queen aided by multiple healers primarily used for farming Dark Elixir.
  • Miniwall- a joke army composition consisting of minions and wall breakers popularized by Daddy
  • AMin- Archer Minion attack
  • GARCH- Goblin Archer farming attack / also known as Giant Archer attack
  • Priestess/Emperor- A Hero aided and healed by Healers and Healing Spells
  • Air raid- a complete raid using mostly air troops
  • Sniping- attacking a specific building, usually the Town Hall or a resource building for either farming or trophy hunting purposes
  • BAG- Barbarian Archer Goblin attack
  • BAGi- Barbarian Archer Giant attack
  • Noah's Ark- Using 2 of every troop except Golems and Lava Hounds where only one is used
  • Giant-Healer combo- using a Healer, many Giants and other troops of the players choice attack. Also known as GHealer
  • Picking- attacking buildings outside of any defenses range, usually with archers or wizards
  • Lure- to draw either a Hero or Clan Castle troops to a place outside of any defenses and defeat it with troops
  • sub 200- dropping trophies to stay below 200 trophies to attack players with minimal troops, which usually is done within long periods of playing
  • sub 100- dropping trophies to stay below 100 trophies to attack players with minimal troops, which usually is done within long periods of playing. Very similar to sub 200 but is rumored to have better loot
  • Wi- Slang used in army composition names which means Wizard or Witches, which also applies to to other troop names such as Gi, Ba, Ho, Lo, etc.
  • Spam/swarm- to mass deploy troops to overwhelm defenses.
  • Tank- using troops to distract defenses


War Terms

  • Weight- the defensive capability of a player, which is used to calculate war matchups. Certain buildings contain a higher weight than others such as Infernoes and X-Bows.
  • Shattered- an attack which is split into separate groups.
  • Surgical Strike- an attack requiring precise deployment of troops.
  • Under Attack- UA
  • Mirror- the enemy team's player with the same ranking as yourself.
  • Wave- a group of troops sent in timed deployments
  • Clean up- Re-attacking previously attacked bases for further stars
  • Cold Blooded- The use of 1 Golem to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Shattered- The use of 2 Golems to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Stoned- The use of 3 Golems to kill the either the Archer Queen, defenses and/or Clan Castle.
  • Brimstone- The use of 5 Golems; not necessarily used to specifically kill the Archer Queen and/or Clan Castle troops.
  • Freakshow- The use of 6 or more Golems; not necessarily used to specifically kill the Archer Queen and/or Clan Castle troops.
  • Hocus Pocus: Mass Witch attack, used in wars and high-level gameplay.
  • Needle- The use of 10 or less balloons.
  • Swarm- The use of 11 or more balloons.
  • .5- a strategy of upgrading a a players Town Hall and upgrading purely offense and using leftover resources for walls and Hero upgrades. This is to decrease the 'weight' of a player in war and to match up with lower mirror. For on example, a Town Hall 8.5 will be paired up with a regular Town Hall 8 except the 8.5 will have the offensive advantage. Confirmed to barely work post match making update under certain circumstances.
  • Ambush war- creating/modifying a current clan to match TH levels/weight of another clan to war with them. Requires a lot of preparation and is very difficult to have a successful ambush.
  • Kill Squad - troops used to kill enemy clan castle troops and aid in destroying buildings after defense targeting troops.
  • 223- a CC request that means 2 witches, 2 wizards and 3 archers. Used by TH10 Clan Castles
  • 111- a CC request that means 1 golem, 1 wizard and 1 archers. Used by TH10 Clan Castles
  • 212- a CC request that means 2 witches, 1 wizard and 2 barbarians or archers. Used by TH9 Clan Castles


Base names, terms and techniques

  • Corner-a poor base used by beginners by using a corner to build a base, with up to 2 sides unprotected
  • Egg- a base surrounded by many layers of walls
  • Packed- a base with nearly or all buildings inside usually a single layer of walls
  • Split- a base that is separated into 2 mini-bases
  • Pocketed- a base with 'pockets' that house more than one building per capsule
  • Spiral- a base that spirals around usually in rotational symmetry
  • Ring- a base which has a 'ring' layer which leads melee troops in a large circle to divert them from ranged troops
  • Bulkhead- a base that has most buildings surrounded by a layer of walls with uses up many walls during the process
  • Variant- a base that is inspired or based from another design- usually for different levels of Town Halls.
  • Vault- a base with most or all valuables in a single compartment usually heavily surrounded by defenses.
  • Core- the center and usually most important part of a base.
  • Black Hole- a base which has a large spawn point in the middle of the base to lure attackers to attack from there, usually bombarded with traps and covered with splash damaging buildings
  • Labyrinth- a base with a unique wall structure creating multiple intentional gaps which are used to cleverly manipulate troop AI supported with the use of traps and sieves.
  • X-Core- a base with an X-shaped design as it's core.
  • Spiking- an old and now extinct method used to place dud walls that protrude of of the main base to fool Wall Breakers
  • T-junction- Walls positioned in a T shape, allowing three way access to different compartments.
  • L-junction- Walls positioned in a L shape, allowing one way access to different compartments.
  • X-junction- Walls positioned in a X shape, allowing four way access to different compartments. Considered one of the most important part of a wall
  • Compartment- a section of a base with a minimum of one building inside it
  • Funnelling- having an intentional gap so troops, usually Giants, will automatically go through the gap and get spring trapped
  • Farmer- a player who does not care about trophies but rather for loot
  • Trophy Hunter- a player who does not care about loot but rather for trophies
  • Hybrid- A player who cares for both trophies and loot
  • Cornering- having buildings at the corner of a village, usually to prevent attackers from getting 100% on their raid
  • Anti- a base designed specifically to repel a certain troop/army composition
  • Forcing- pushing back the minimal spawn point with buildings to buy extra time for defenses to attack enemy troops
  • Collector/abandoned bases- a base which has not been logged onto for an extended period of time and has been attacked multiple times removing most or all of the loot in the storages and leaving a large uncollected portion of loot in the collectors. Highly favored by farmers due to the minimal amount of work needed to obtain the substantial amount of loot. Also known as dead bases.
  • Coreless/Open core- A typical core that is not completely sealed up and with multiple gaps and pathways leading towards it.


Technical terms

  • DPS- Damage Per Second
  • DPA- Damage Per Attack
  • HP- Hitpoints, health
  • Space- housing space of a specific troop
  • Tile- the in-game form of measuring resembling a square meter, used to measure the size of buildings, range of defensive buildings, etc.


Other

  • Clan Wars- CW, war
  • Clan- guild, group, club
  • Hoppers- roamers, leechers, selfopper, destroyers, jumpers. A person who 'hops' from clan to clan for various reasons.
  • Advertising Hopper- a person who hops from clan to clan to advertise.
  • Leader- boss, chief, head
  • Co-Leader- co, second-in-command
  • Elder- senior
  • Member- norm
  • Feeder- a clan who 'feeds' another clan members while training lower-levelled players to match the requirements of that specific clan
  • Trophies- cups
  • Decorations- Decos, rocks, trees, gem boxes, etc.
  • League- division, bronze, silver, gold, crystal, masters, champion,
  • Rushing- majorly prematurely upgrading a Town Hall before maxing out everything
  • Premmie- Someone who upgrades their townhall straight away without maxing farming troops/troops in general
  • Max- to upgrade everything or mostly everything to the specific TH upgrading cap
  • Gemming- using gems to speed up the process of upgrading
  • Global- hell, TheyWhoMustNotBeNamed
  • Mini- a secondary account usually by players on another device, also known as an alt
  • GG- Gold Grab achievement
  • HH- Heroic Heist achievement
  • EE- Elixir Escapade achievement
  • FiN- Friend in Need achievement
  • Clash of Clans- CoC, Clash
  • Zapping- placing lightning spells on a Dark Elixir Storage.
  • X-Mas Tree- Christmas tree
  • Season- the cycle of two weeks where at the end of one donation counts, leagues and top clan leader boards are reset.
  • Comp- short term for Army Composition
  • Spy- a person who joins a enemy's clan in order to obtain trap and tesla locations
  • Design Virgin- a person who has not posted or showcased any base designs
  • Flying Solo/Loner- a player who prefers to be clanless

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